See it as the digital counter part of MacroVision as was used with analog video way back in the day. The content, or content source (where the “output” comes from), determines if HDCP is needed, and is/was intended to prevent content to be displayed or recorded by unauthorized devices. The first HDMI versions did not include HDCP, but most modern HDMI capable devices support it. HDCP is a copy protection that was added to the HDMI standard, at a later time, by Intel. HDMI and HDCP – Some background information So I’m looking at older HDMI LCD/LED/Plasma TV’s, HDMI Projectors, Game Recording (PS3), taking screenshots for documentation and/or articles, and of course my own little project to generate ambient light behind my TV! Please keep this in mind. Please note that I’m not writing this article to promote pirating content! This article is solely aimed at using non-HDCP compliant equipment with equipment that seems to require HDCP.
The downside of that project is that it only works for a dedicated HTPC running for example Kodi (XBMC).īut what if I’d like to see this with video from my XBox 360, XBox One, Wii, or … Blu-ray player or cable box?īesides the fact that we need to grab this video, and all it’s technical complications, we will be running into a copy protection issue called HDCP, a HDMI feature nobody really asked for.
The properties for all projects that target the 64-bit platform are updated, and the next build of the project will be optimized for 64-bit platforms.I’ve been playing with ambient light for my TV for a while now, as you can see in the “ Ambient TV lighting with XBMC Boblight, OpenElec and WS2811/WS2812 LEDs“, to make colorful lights (LEDs) light up matching the video you’re seeing on your TV. If you give your configuration a new name, you may have to modify the settings in the Project Designer to target the correct platform.Ĭ.If you want to copy the settings from a current platform configuration, choose it, and then choose the OK button. The New Solution Platform dialog box appears.ī.In the Type or select the new platform list, choose 圆4. To configure a project to target a 64-bit platformġ.On the menu bar, choose Build, Configuration Manager.Ģ.In the Active solution platform list, choose a 64-bit platform for the solution to target, and then choose the Close button.Ī.If the platform that you want doesn’t appear in the Active solution platform list, choose New. If you select one of the platforms included with Visual Studio, the properties for your project are modified to build your project The Configuration Manager provides a way for you to quickly add a new platform to target with your project.
The following steps will tell you that how to configure projects to target platforms. I have not used Adobe Illustrator CS 5.1 Application at all.In my experience,yon can try it to change the target platform to 32bit/64bit/Any Cpu platform.
I wonder why the application cannot finedįorm the infomation that you provide,there isn't some interface on Windows 7 Professional 64-bit Operating System.
This operation failed because the QueryInterface call on the COM component for the interface with IID ''įailed due to the following error: No such interface supported (Exception from HRESULT: 0x80004002 (E_NOINTERFACE)). > System.InvalidCastException: Unable to cast COM object of type 'System._ComObject' to interface type 'Illustrator.Application'. The error message is System.TypeInitializationException: The type initializer for 'WindowsApplication_GangArt.Module2' threwĪn exception.
But when I tried to run it on Windows 7 Professional 64-bit Operating System whichĪlso has Illustrator CS 5.1 installed, the application crashes when it runs to the code which calls Illustrator Library Objects. It works fine on my Windows 7 Professional 32-bit Operating System. I just developed an Adobe Illustrator CS 5.1 Application in Microsoft Visual Studio 2012 Visual Basic.